package Message.Db.Tables
{
	
	public class TItemMount extends Object
	{
		public var code:int;
		public var icon:String;
		public var codeUnbind:int;
		public var name:String;
		public var category:int;
		public var type:int;
		public var level:int;
		public var itemLevel:int;
		public var effect:int;
		public var effectEx:int;
		public var bind:int;
		public var career:int;
		public var sell:int;
		public var sellPrice:int;
		public var sellUnit:int;
		public var color:int;
		public var overlay:int;
		public var existTime:int;
		public var existSpecial:int;
		public var cdTime:int;
		public var descStr:String;
		public var personAmount:int;
		public var initLevel:int;
		public var talentLower:int;
		public var talentUpper:int;
		public var skill1:int;
		public var skill2:int;
		public var skill3:int;
		public var skill4:int;
		public var modelId:String;
		public var costTime:int;
		public var baseSpeed:int;
		public var baseSpirit:int;
		public var colorFactor:int;
		public var colorRate:String;
		public var life:String;
		public var physicalAttack:String;
		public var magicAttack:String;
		public var mana:String;
		public var power:String;
		public var agile:String;
		public var habitus:String;
		public var brains:String;
		public var spiritual:String;
		public var physicalDefense:String;
		public var magicDefense:String;
		public var jouk:String;
		public var physicalCrit:String;
		public var magicCrit:String;
		
		public function TItemMount()
		{
			
		}
		
	}
}
